JUCE 6.1 provides numerous updates focused on introducing accessibility support and the adoption of new platform and plug-in SDK features.
We feel sure these new tools will ensure greater productivity and open up new possibilities; we always welcome your feedback.
JUCE-based software is now navigable by the native accessibility frameworks on macOS, Windows, iOS and Android. This system integration increases your software's usability and widens your potential user base to a valuable but sometimes overlooked section of society. Software built on top of JUCE 6.1 is accessible by default.
JUCE's VST3 backend has been redesigned, offering greater compatibility with the VST3 specification and enabling access to VST3-specific extensions. Plug-in developers can now access a much richer interface to any DAWs that provide their own set of extensions, such as those published by Presonus, Cockos and others.
JUCE now uses Apple's new MIDI APIs when running on the most recent Apple platforms. This development paves the way for broader MIDI 2.0 support across the JUCE framework as other platforms publish MIDI 2.0 APIs.
OpenGL functions and constants are now generated from the OpenGL Registry, providing access to much more of the OpenGL API and low-friction source compatibility with GL code written in C or C++.
JUCE 6.1 supports macOS Monterey and iOS 15.
Xcode projects created using the Projucer use the most current Xcode build system.
We have implemented new async alternatives to all functions requiring modal loops, and overhauled our inter-process communication (IPC) classes. We've also tightened up our CoreGraphics invalidation regions, made our container classes interoperable with the standard library, and implemented many more minor features and bug fixes.