AudioProcessorGraph::AudioGraphIOProcessor Class Reference

A special type of AudioProcessor that can live inside an AudioProcessorGraph in order to use the audio that comes into and out of the graph itself. More...

Inheritance diagram for AudioProcessorGraph::AudioGraphIOProcessor:

Public Types

enum  IODeviceType { audioInputNode, audioOutputNode, midiInputNode, midiOutputNode }
 Specifies the mode in which this processor will operate. More...
 
- Public Types inherited from AudioProcessor
enum  ProcessingPrecision { singlePrecision, doublePrecision }
 
enum  WrapperType {
  wrapperType_Undefined = 0, wrapperType_VST, wrapperType_VST3, wrapperType_AudioUnit,
  wrapperType_AudioUnitv3, wrapperType_RTAS, wrapperType_AAX, wrapperType_Standalone
}
 Flags to indicate the type of plugin context in which a processor is being used. More...
 

Public Member Functions

IODeviceType getType () const noexcept
 Returns the mode of this processor. More...
 
AudioProcessorGraphgetParentGraph () const noexcept
 Returns the parent graph to which this processor belongs, or nullptr if it hasn't yet been added to one. More...
 
bool isInput () const noexcept
 True if this is an audio or midi input. More...
 
bool isOutput () const noexcept
 True if this is an audio or midi output. More...
 
 AudioGraphIOProcessor (const IODeviceType type)
 
 ~AudioGraphIOProcessor ()
 
const String getName () const override
 Returns the name of this processor. More...
 
void fillInPluginDescription (PluginDescription &) const override
 Fills-in the appropriate parts of this plugin description object. More...
 
void prepareToPlay (double newSampleRate, int estimatedSamplesPerBlock) override
 Called before playback starts, to let the processor prepare itself. More...
 
void releaseResources () override
 Called after playback has stopped, to let the object free up any resources it no longer needs. More...
 
void processBlock (AudioBuffer< float > &, MidiBuffer &) override
 Renders the next block. More...
 
void processBlock (AudioBuffer< double > &, MidiBuffer &) override
 Renders the next block. More...
 
bool supportsDoublePrecisionProcessing () const override
 Returns true if the Audio processor supports double precision floating point processing. More...
 
double getTailLengthSeconds () const override
 Returns the length of the processor's tail, in seconds. More...
 
bool acceptsMidi () const override
 Returns true if the processor wants MIDI messages. More...
 
bool producesMidi () const override
 Returns true if the processor produces MIDI messages. More...
 
bool hasEditor () const override
 Your processor subclass must override this and return true if it can create an editor component. More...
 
AudioProcessorEditorcreateEditor () override
 Creates the processor's GUI. More...
 
int getNumPrograms () override
 Returns the number of preset programs the processor supports. More...
 
int getCurrentProgram () override
 Returns the number of the currently active program. More...
 
void setCurrentProgram (int) override
 Called by the host to change the current program. More...
 
const String getProgramName (int) override
 Must return the name of a given program. More...
 
void changeProgramName (int, const String &) override
 Called by the host to rename a program. More...
 
void getStateInformation (juce::MemoryBlock &destData) override
 The host will call this method when it wants to save the processor's internal state. More...
 
void setStateInformation (const void *data, int sizeInBytes) override
 This must restore the processor's state from a block of data previously created using getStateInformation(). More...
 
void setParentGraph (AudioProcessorGraph *)
 
- Public Member Functions inherited from AudioPluginInstance
virtual ~AudioPluginInstance ()
 Destructor. More...
 
PluginDescription getPluginDescription () const
 Returns a PluginDescription for this plugin. More...
 
virtual void * getPlatformSpecificData ()
 Returns a pointer to some kind of platform-specific data about the plugin. More...
 
virtual void refreshParameterList ()
 For some formats (currently AudioUnit), this forces a reload of the list of available parameters. More...
 
- Public Member Functions inherited from AudioProcessor
virtual ~AudioProcessor ()
 Destructor. More...
 
virtual StringArray getAlternateDisplayNames () const
 Returns a list of alternative names to use for this processor. More...
 
virtual void processBlockBypassed (AudioBuffer< float > &buffer, MidiBuffer &midiMessages)
 Renders the next block when the processor is being bypassed. More...
 
virtual void processBlockBypassed (AudioBuffer< double > &buffer, MidiBuffer &midiMessages)
 Renders the next block when the processor is being bypassed. More...
 
int getBusCount (bool isInput) const noexcept
 Returns the number of buses on the input or output side. More...
 
BusgetBus (bool isInput, int busIdx) noexcept
 Returns the audio bus with a given index and direction. More...
 
const BusgetBus (bool isInput, int busIdx) const noexcept
 Returns the audio bus with a given index and direction. More...
 
virtual bool canAddBus (bool isInput) const
 Callback to query if a bus can currently be added. More...
 
virtual bool canRemoveBus (bool isInput) const
 Callback to query if the last bus can currently be removed. More...
 
bool addBus (bool isInput)
 Dynamically request an additional bus. More...
 
bool removeBus (bool isInput)
 Dynamically remove the latest added bus. More...
 
bool setBusesLayout (const BusesLayout &)
 Set the channel layouts of this audio processor. More...
 
bool setBusesLayoutWithoutEnabling (const BusesLayout &)
 Set the channel layouts of this audio processor without changing the enablement state of the buses. More...
 
BusesLayout getBusesLayout () const
 Provides the current channel layouts of this audio processor. More...
 
AudioChannelSet getChannelLayoutOfBus (bool isInput, int busIndex) const noexcept
 Provides the channel layout of the bus with a given index and direction. More...
 
bool setChannelLayoutOfBus (bool isInput, int busIdx, const AudioChannelSet &layout)
 Set the channel layout of the bus with a given index and direction. More...
 
int getChannelCountOfBus (bool isInput, int busIdx) const noexcept
 Provides the number of channels of the bus with a given index and direction. More...
 
bool enableAllBuses ()
 Enables all buses. More...
 
bool disableNonMainBuses ()
 Disables all non-main buses (aux and sidechains). More...
 
int getChannelIndexInProcessBlockBuffer (bool isInput, int busIndex, int channelIndex) const noexcept
 Returns the position of a bus's channels within the processBlock buffer. More...
 
int getOffsetInBusBufferForAbsoluteChannelIndex (bool isInput, int absoluteChannelIndex, int &busIdx) const noexcept
 Returns the offset in a bus's buffer from an absolute channel indes. More...
 
template<typename FloatType >
AudioBuffer< FloatType > getBusBuffer (AudioBuffer< FloatType > &processBlockBuffer, bool isInput, int busIndex) const
 Returns an AudioBuffer containing a set of channel pointers for a specific bus. More...
 
bool checkBusesLayoutSupported (const BusesLayout &) const
 Returns true if the Audio processor is likely to support a given layout. More...
 
ProcessingPrecision getProcessingPrecision () const noexcept
 Returns the precision-mode of the processor. More...
 
bool isUsingDoublePrecision () const noexcept
 Returns true if the current precision is set to doublePrecision. More...
 
void setProcessingPrecision (ProcessingPrecision newPrecision) noexcept
 Changes the processing precision of the receiver. More...
 
AudioPlayHeadgetPlayHead () const noexcept
 Returns the current AudioPlayHead object that should be used to find out the state and position of the playhead. More...
 
int getTotalNumInputChannels () const noexcept
 Returns the total number of input channels. More...
 
int getTotalNumOutputChannels () const noexcept
 Returns the total number of output channels. More...
 
int getMainBusNumInputChannels () const noexcept
 Returns the number of input channels on the main bus. More...
 
int getMainBusNumOutputChannels () const noexcept
 Returns the number of output channels on the main bus. More...
 
template<int numLayouts>
BusesLayout getNextBestLayoutInLayoutList (const BusesLayout &layouts, const short(&channelLayoutList) [numLayouts][2])
 Returns the next best layout which is contained in a channel layout map. More...
 
double getSampleRate () const noexcept
 Returns the current sample rate. More...
 
int getBlockSize () const noexcept
 Returns the current typical block size that is being used. More...
 
int getLatencySamples () const noexcept
 This returns the number of samples delay that the processor imposes on the audio passing through it. More...
 
void setLatencySamples (int newLatency)
 Your processor subclass should call this to set the number of samples delay that it introduces. More...
 
virtual bool supportsMPE () const
 Returns true if the processor supports MPE. More...
 
virtual bool isMidiEffect () const
 Returns true if this is a MIDI effect plug-in and does no audio processing. More...
 
const CriticalSectiongetCallbackLock () const noexcept
 This returns a critical section that will automatically be locked while the host is calling the processBlock() method. More...
 
void suspendProcessing (bool shouldBeSuspended)
 Enables and disables the processing callback. More...
 
bool isSuspended () const noexcept
 Returns true if processing is currently suspended. More...
 
virtual void reset ()
 A plugin can override this to be told when it should reset any playing voices. More...
 
bool isNonRealtime () const noexcept
 Returns true if the processor is being run in an offline mode for rendering. More...
 
virtual void setNonRealtime (bool isNonRealtime) noexcept
 Called by the host to tell this processor whether it's being used in a non-realtime capacity for offline rendering or bouncing. More...
 
AudioProcessorEditorgetActiveEditor () const noexcept
 Returns the active editor, if there is one. More...
 
AudioProcessorEditorcreateEditorIfNeeded ()
 Returns the active editor, or if there isn't one, it will create one. More...
 
virtual int getNumParameters ()
 This must return the correct value immediately after the object has been created, and mustn't change the number of parameters later. More...
 
virtual const String getParameterName (int parameterIndex)
 Returns the name of a particular parameter. More...
 
virtual String getParameterID (int index)
 Returns the ID of a particular parameter. More...
 
virtual float getParameter (int parameterIndex)
 Called by the host to find out the value of one of the processor's parameters. More...
 
virtual String getParameterName (int parameterIndex, int maximumStringLength)
 Returns the name of a parameter as a text string with a preferred maximum length. More...
 
virtual const String getParameterText (int parameterIndex)
 Returns the value of a parameter as a text string. More...
 
virtual String getParameterText (int parameterIndex, int maximumStringLength)
 Returns the value of a parameter as a text string with a preferred maximum length. More...
 
virtual int getParameterNumSteps (int parameterIndex)
 Returns the number of discrete steps that this parameter can represent. More...
 
virtual bool isParameterDiscrete (int parameterIndex) const
 Returns true if the parameter should take discrete, rather than continuous values. More...
 
virtual float getParameterDefaultValue (int parameterIndex)
 Returns the default value for the parameter. More...
 
virtual String getParameterLabel (int index) const
 Some plugin types may be able to return a label string for a parameter's units. More...
 
virtual bool isParameterOrientationInverted (int index) const
 This can be overridden to tell the host that particular parameters operate in the reverse direction. More...
 
virtual void setParameter (int parameterIndex, float newValue)
 The host will call this method to change the value of one of the processor's parameters. More...
 
void setParameterNotifyingHost (int parameterIndex, float newValue)
 Your processor can call this when it needs to change one of its parameters. More...
 
virtual bool isParameterAutomatable (int parameterIndex) const
 Returns true if the host can automate this parameter. More...
 
virtual bool isMetaParameter (int parameterIndex) const
 Should return true if this parameter is a "meta" parameter. More...
 
virtual AudioProcessorParameter::Category getParameterCategory (int parameterIndex) const
 Should return the parameter's category. More...
 
void beginParameterChangeGesture (int parameterIndex)
 Sends a signal to the host to tell it that the user is about to start changing this parameter. More...
 
void endParameterChangeGesture (int parameterIndex)
 Tells the host that the user has finished changing this parameter. More...
 
void updateHostDisplay ()
 The processor can call this when something (apart from a parameter value) has changed. More...
 
void addParameter (AudioProcessorParameter *)
 Adds a parameter to the list. More...
 
const OwnedArray< AudioProcessorParameter > & getParameters () const noexcept
 Returns the current list of parameters. More...
 
virtual void getCurrentProgramStateInformation (juce::MemoryBlock &destData)
 The host will call this method if it wants to save the state of just the processor's current program. More...
 
virtual void setCurrentProgramStateInformation (const void *data, int sizeInBytes)
 The host will call this method if it wants to restore the state of just the processor's current program. More...
 
virtual void numChannelsChanged ()
 This method is called when the total number of input or output channels is changed. More...
 
virtual void numBusesChanged ()
 This method is called when the number of buses is changed. More...
 
virtual void processorLayoutsChanged ()
 This method is called when the layout of the audio processor changes. More...
 
virtual void addListener (AudioProcessorListener *newListener)
 Adds a listener that will be called when an aspect of this processor changes. More...
 
virtual void removeListener (AudioProcessorListener *listenerToRemove)
 Removes a previously added listener. More...
 
virtual void setPlayHead (AudioPlayHead *newPlayHead)
 Tells the processor to use this playhead object. More...
 
void setPlayConfigDetails (int numIns, int numOuts, double sampleRate, int blockSize)
 This is called by the processor to specify its details before being played. More...
 
void setRateAndBufferSizeDetails (double sampleRate, int blockSize) noexcept
 This is called by the processor to specify its details before being played. More...
 
virtual int32 getAAXPluginIDForMainBusConfig (const AudioChannelSet &mainInputLayout, const AudioChannelSet &mainOutputLayout, bool idForAudioSuite) const
 AAX plug-ins need to report a unique "plug-in id" for every audio layout configuration that your AudioProcessor supports on the main bus. More...
 
void editorBeingDeleted (AudioProcessorEditor *) noexcept
 Not for public use - this is called before deleting an editor component. More...
 
virtual void updateTrackProperties (const TrackProperties &properties)
 Informs the AudioProcessor that track properties such as the track's name or colour has been changed. More...
 

Additional Inherited Members

- Static Public Member Functions inherited from AudioProcessor
static bool containsLayout (const BusesLayout &layouts, const std::initializer_list< const short[2]> &channelLayoutList)
 Returns true if the channel layout map contains a certain layout. More...
 
template<int numLayouts>
static bool containsLayout (const BusesLayout &layouts, const short(&channelLayoutList) [numLayouts][2])
 
static int getDefaultNumParameterSteps () noexcept
 Returns the default number of steps for a parameter. More...
 
static void copyXmlToBinary (const XmlElement &xml, juce::MemoryBlock &destData)
 Helper function that just converts an xml element into a binary blob. More...
 
static XmlElementgetXmlFromBinary (const void *data, int sizeInBytes)
 Retrieves an XML element that was stored as binary with the copyXmlToBinary() method. More...
 
static void JUCE_CALLTYPE setTypeOfNextNewPlugin (WrapperType)
 
- Public Attributes inherited from AudioProcessor
WrapperType wrapperType
 When loaded by a plugin wrapper, this flag will be set to indicate the type of plugin within which the processor is running. More...
 
- Protected Member Functions inherited from AudioPluginInstance
 AudioPluginInstance ()
 
 AudioPluginInstance (const BusesProperties &ioLayouts)
 
template<int numLayouts>
 AudioPluginInstance (const short channelLayoutList[numLayouts][2])
 
- Protected Member Functions inherited from AudioProcessor
 AudioProcessor ()
 Constructor. More...
 
 AudioProcessor (const BusesProperties &ioLayouts)
 Constructor for multibus AudioProcessors. More...
 
 AudioProcessor (const std::initializer_list< const short[2]> &channelLayoutList)
 Constructor for AudioProcessors which use layout maps. More...
 
virtual bool isBusesLayoutSupported (const BusesLayout &) const
 Callback to query if the AudioProcessor supports a specific layout. More...
 
virtual bool canApplyBusesLayout (const BusesLayout &layouts) const
 Callback to check if a certain bus layout can now be applied. More...
 
virtual bool canApplyBusCountChange (bool isInput, bool isAddingBuses, BusProperties &outNewBusProperties)
 Callback to query if adding/removing buses currently possible. More...
 
void sendParamChangeMessageToListeners (int parameterIndex, float newValue)
 
- Protected Attributes inherited from AudioProcessor
AudioPlayHeadplayHead
 

Detailed Description

A special type of AudioProcessor that can live inside an AudioProcessorGraph in order to use the audio that comes into and out of the graph itself.

If you create an AudioGraphIOProcessor in "input" mode, it will act as a node in the graph which delivers the audio that is coming into the parent graph. This allows you to stream the data to other nodes and process the incoming audio.

Likewise, one of these in "output" mode can be sent data which it will add to the sum of data being sent to the graph's output.

See also
AudioProcessorGraph

Member Enumeration Documentation

◆ IODeviceType

Specifies the mode in which this processor will operate.

Enumerator
audioInputNode 

In this mode, the processor has output channels representing all the audio input channels that are coming into its parent audio graph.

audioOutputNode 

In this mode, the processor has input channels representing all the audio output channels that are going out of its parent audio graph.

midiInputNode 

In this mode, the processor has a midi output which delivers the same midi data that is arriving at its parent graph.

midiOutputNode 

In this mode, the processor has a midi input and any data sent to it will be passed out of the parent graph.

Constructor & Destructor Documentation

◆ AudioGraphIOProcessor()

AudioProcessorGraph::AudioGraphIOProcessor::AudioGraphIOProcessor ( const IODeviceType  type)

◆ ~AudioGraphIOProcessor()

AudioProcessorGraph::AudioGraphIOProcessor::~AudioGraphIOProcessor ( )

Member Function Documentation

◆ getType()

IODeviceType AudioProcessorGraph::AudioGraphIOProcessor::getType ( ) const
noexcept

Returns the mode of this processor.

◆ getParentGraph()

◆ isInput()

bool AudioProcessorGraph::AudioGraphIOProcessor::isInput ( ) const
noexcept

True if this is an audio or midi input.

◆ isOutput()

bool AudioProcessorGraph::AudioGraphIOProcessor::isOutput ( ) const
noexcept

True if this is an audio or midi output.

◆ getName()

const String AudioProcessorGraph::AudioGraphIOProcessor::getName ( ) const
overridevirtual

Returns the name of this processor.

Implements AudioProcessor.

◆ fillInPluginDescription()

void AudioProcessorGraph::AudioGraphIOProcessor::fillInPluginDescription ( PluginDescription description) const
overridevirtual

Fills-in the appropriate parts of this plugin description object.

Implements AudioPluginInstance.

◆ prepareToPlay()

void AudioProcessorGraph::AudioGraphIOProcessor::prepareToPlay ( double  sampleRate,
int  maximumExpectedSamplesPerBlock 
)
overridevirtual

Called before playback starts, to let the processor prepare itself.

The sample rate is the target sample rate, and will remain constant until playback stops.

You can call getTotalNumInputChannels and getTotalNumOutputChannels or query the busLayout member variable to find out the number of channels your processBlock callback must process.

The maximumExpectedSamplesPerBlock value is a strong hint about the maximum number of samples that will be provided in each block. You may want to use this value to resize internal buffers. You should program defensively in case a buggy host exceeds this value. The actual block sizes that the host uses may be different each time the callback happens: completely variable block sizes can be expected from some hosts.

See also
busLayout, getTotalNumInputChannels, getTotalNumOutputChannels

Implements AudioProcessor.

◆ releaseResources()

void AudioProcessorGraph::AudioGraphIOProcessor::releaseResources ( )
overridevirtual

Called after playback has stopped, to let the object free up any resources it no longer needs.

Implements AudioProcessor.

◆ processBlock() [1/2]

void AudioProcessorGraph::AudioGraphIOProcessor::processBlock ( AudioBuffer< float > &  buffer,
MidiBuffer midiMessages 
)
overridevirtual

Renders the next block.

When this method is called, the buffer contains a number of channels which is at least as great as the maximum number of input and output channels that this processor is using. It will be filled with the processor's input data and should be replaced with the processor's output.

So for example if your processor has a total of 2 input channels and 4 output channels, then the buffer will contain 4 channels, the first two being filled with the input data. Your processor should read these, do its processing, and replace the contents of all 4 channels with its output.

Or if your processor has a total of 5 inputs and 2 outputs, the buffer will have 5 channels, all filled with data, and your processor should overwrite the first 2 of these with its output. But be VERY careful not to write anything to the last 3 channels, as these might be mapped to memory that the host assumes is read-only!

If your plug-in has more than one input or output buses then the buffer passed to the processBlock methods will contain a bundle of all channels of each bus. Use AudiobusLayout::getBusBuffer to obtain an audio buffer for a particular bus.

Note that if you have more outputs than inputs, then only those channels that correspond to an input channel are guaranteed to contain sensible data - e.g. in the case of 2 inputs and 4 outputs, the first two channels contain the input, but the last two channels may contain garbage, so you should be careful not to let this pass through without being overwritten or cleared.

Also note that the buffer may have more channels than are strictly necessary, but you should only read/write from the ones that your processor is supposed to be using.

The number of samples in these buffers is NOT guaranteed to be the same for every callback, and may be more or less than the estimated value given to prepareToPlay(). Your code must be able to cope with variable-sized blocks, or you're going to get clicks and crashes!

Also note that some hosts will occasionally decide to pass a buffer containing zero samples, so make sure that your algorithm can deal with that!

If the processor is receiving a MIDI input, then the midiMessages array will be filled with the MIDI messages for this block. Each message's timestamp will indicate the message's time, as a number of samples from the start of the block.

Any messages left in the MIDI buffer when this method has finished are assumed to be the processor's MIDI output. This means that your processor should be careful to clear any incoming messages from the array if it doesn't want them to be passed-on.

Be very careful about what you do in this callback - it's going to be called by the audio thread, so any kind of interaction with the UI is absolutely out of the question. If you change a parameter in here and need to tell your UI to update itself, the best way is probably to inherit from a ChangeBroadcaster, let the UI components register as listeners, and then call sendChangeMessage() inside the processBlock() method to send out an asynchronous message. You could also use the AsyncUpdater class in a similar way.

See also
AudiobusLayout::getBusBuffer

Implements AudioProcessor.

◆ processBlock() [2/2]

void AudioProcessorGraph::AudioGraphIOProcessor::processBlock ( AudioBuffer< double > &  buffer,
MidiBuffer midiMessages 
)
overridevirtual

Renders the next block.

When this method is called, the buffer contains a number of channels which is at least as great as the maximum number of input and output channels that this processor is using. It will be filled with the processor's input data and should be replaced with the processor's output.

So for example if your processor has a combined total of 2 input channels and 4 output channels, then the buffer will contain 4 channels, the first two being filled with the input data. Your processor should read these, do its processing, and replace the contents of all 4 channels with its output.

Or if your processor has 5 inputs and 2 outputs, the buffer will have 5 channels, all filled with data, and your processor should overwrite the first 2 of these with its output. But be VERY careful not to write anything to the last 3 channels, as these might be mapped to memory that the host assumes is read-only!

If your plug-in has more than one input or output buses then the buffer passed to the processBlock methods will contain a bundle of all channels of each bus. Use AudiobusLayout::getBusBuffer to obtain a audio buffer for a particular bus.

Note that if you have more outputs than inputs, then only those channels that correspond to an input channel are guaranteed to contain sensible data - e.g. in the case of 2 inputs and 4 outputs, the first two channels contain the input, but the last two channels may contain garbage, so you should be careful not to let this pass through without being overwritten or cleared.

Also note that the buffer may have more channels than are strictly necessary, but you should only read/write from the ones that your processor is supposed to be using.

If your plugin uses buses, then you should use AudiobusLayout::getBusBuffer() or AudiobusLayout::getChannelIndexInProcessBlockBuffer() to find out which of the input and output channels correspond to which of the buses.

The number of samples in these buffers is NOT guaranteed to be the same for every callback, and may be more or less than the estimated value given to prepareToPlay(). Your code must be able to cope with variable-sized blocks, or you're going to get clicks and crashes!

Also note that some hosts will occasionally decide to pass a buffer containing zero samples, so make sure that your algorithm can deal with that!

If the processor is receiving a MIDI input, then the midiMessages array will be filled with the MIDI messages for this block. Each message's timestamp will indicate the message's time, as a number of samples from the start of the block.

Any messages left in the MIDI buffer when this method has finished are assumed to be the processor's MIDI output. This means that your processor should be careful to clear any incoming messages from the array if it doesn't want them to be passed-on.

Be very careful about what you do in this callback - it's going to be called by the audio thread, so any kind of interaction with the UI is absolutely out of the question. If you change a parameter in here and need to tell your UI to update itself, the best way is probably to inherit from a ChangeBroadcaster, let the UI components register as listeners, and then call sendChangeMessage() inside the processBlock() method to send out an asynchronous message. You could also use the AsyncUpdater class in a similar way.

See also
AudiobusLayout::getBusBuffer

Reimplemented from AudioProcessor.

◆ supportsDoublePrecisionProcessing()

bool AudioProcessorGraph::AudioGraphIOProcessor::supportsDoublePrecisionProcessing ( ) const
overridevirtual

Returns true if the Audio processor supports double precision floating point processing.

The default implementation will always return false. If you return true here then you must override the double precision versions of processBlock. Additionally, you must call getProcessingPrecision() in your prepareToPlay method to determine the precision with which you need to allocate your internal buffers.

See also
getProcessingPrecision, setProcessingPrecision

Reimplemented from AudioProcessor.

◆ getTailLengthSeconds()

double AudioProcessorGraph::AudioGraphIOProcessor::getTailLengthSeconds ( ) const
overridevirtual

Returns the length of the processor's tail, in seconds.

Implements AudioProcessor.

◆ acceptsMidi()

bool AudioProcessorGraph::AudioGraphIOProcessor::acceptsMidi ( ) const
overridevirtual

Returns true if the processor wants MIDI messages.

Implements AudioProcessor.

◆ producesMidi()

bool AudioProcessorGraph::AudioGraphIOProcessor::producesMidi ( ) const
overridevirtual

Returns true if the processor produces MIDI messages.

Implements AudioProcessor.

◆ hasEditor()

bool AudioProcessorGraph::AudioGraphIOProcessor::hasEditor ( ) const
overridevirtual

Your processor subclass must override this and return true if it can create an editor component.

See also
createEditor

Implements AudioProcessor.

◆ createEditor()

AudioProcessorEditor* AudioProcessorGraph::AudioGraphIOProcessor::createEditor ( )
overridevirtual

Creates the processor's GUI.

This can return nullptr if you want a GUI-less processor, in which case the host may create a generic UI that lets the user twiddle the parameters directly.

If you do want to pass back a component, the component should be created and set to the correct size before returning it. If you implement this method, you must also implement the hasEditor() method and make it return true.

Remember not to do anything silly like allowing your processor to keep a pointer to the component that gets created - it could be deleted later without any warning, which would make your pointer into a dangler. Use the getActiveEditor() method instead.

The correct way to handle the connection between an editor component and its processor is to use something like a ChangeBroadcaster so that the editor can register itself as a listener, and be told when a change occurs. This lets them safely unregister themselves when they are deleted.

Here are a few things to bear in mind when writing an editor:

  • Initially there won't be an editor, until the user opens one, or they might not open one at all. Your processor mustn't rely on it being there.
  • An editor object may be deleted and a replacement one created again at any time.
  • It's safe to assume that an editor will be deleted before its processor.
See also
hasEditor

Implements AudioProcessor.

◆ getNumPrograms()

int AudioProcessorGraph::AudioGraphIOProcessor::getNumPrograms ( )
overridevirtual

Returns the number of preset programs the processor supports.

The value returned must be valid as soon as this object is created, and must not change over its lifetime.

This value shouldn't be less than 1.

Implements AudioProcessor.

◆ getCurrentProgram()

int AudioProcessorGraph::AudioGraphIOProcessor::getCurrentProgram ( )
overridevirtual

Returns the number of the currently active program.

Implements AudioProcessor.

◆ setCurrentProgram()

void AudioProcessorGraph::AudioGraphIOProcessor::setCurrentProgram ( int  index)
overridevirtual

Called by the host to change the current program.

Implements AudioProcessor.

◆ getProgramName()

const String AudioProcessorGraph::AudioGraphIOProcessor::getProgramName ( int  index)
overridevirtual

Must return the name of a given program.

Implements AudioProcessor.

◆ changeProgramName()

void AudioProcessorGraph::AudioGraphIOProcessor::changeProgramName ( int  index,
const String newName 
)
overridevirtual

Called by the host to rename a program.

Implements AudioProcessor.

◆ getStateInformation()

void AudioProcessorGraph::AudioGraphIOProcessor::getStateInformation ( juce::MemoryBlock &  destData)
overridevirtual

The host will call this method when it wants to save the processor's internal state.

This must copy any info about the processor's state into the block of memory provided, so that the host can store this and later restore it using setStateInformation().

Note that there's also a getCurrentProgramStateInformation() method, which only stores the current program, not the state of the entire processor.

See also the helper function copyXmlToBinary() for storing settings as XML.

See also
getCurrentProgramStateInformation

Implements AudioProcessor.

◆ setStateInformation()

void AudioProcessorGraph::AudioGraphIOProcessor::setStateInformation ( const void *  data,
int  sizeInBytes 
)
overridevirtual

This must restore the processor's state from a block of data previously created using getStateInformation().

Note that there's also a setCurrentProgramStateInformation() method, which tries to restore just the current program, not the state of the entire processor.

See also the helper function getXmlFromBinary() for loading settings as XML.

See also
setCurrentProgramStateInformation

Implements AudioProcessor.

◆ setParentGraph()

void AudioProcessorGraph::AudioGraphIOProcessor::setParentGraph ( AudioProcessorGraph )

The documentation for this class was generated from the following file: