OpenGLFrameBuffer Member List

This is the complete list of members for OpenGLFrameBuffer, including all inherited members.

clear(Colour colour)OpenGLFrameBuffer
getCurrentFrameBufferTarget() noexceptOpenGLFrameBufferstatic
getFrameBufferID() const noexceptOpenGLFrameBuffer
getHeight() const noexceptOpenGLFrameBuffer
getTextureID() const noexceptOpenGLFrameBuffer
getWidth() const noexceptOpenGLFrameBuffer
initialise(OpenGLContext &context, int width, int height)OpenGLFrameBuffer
initialise(OpenGLContext &context, const Image &content)OpenGLFrameBuffer
initialise(OpenGLFrameBuffer &other)OpenGLFrameBuffer
isValid() const noexceptOpenGLFrameBuffer
makeCurrentAndClear()OpenGLFrameBuffer
makeCurrentRenderingTarget()OpenGLFrameBuffer
OpenGLFrameBuffer()OpenGLFrameBuffer
readPixels(PixelARGB *targetData, const Rectangle< int > &sourceArea)OpenGLFrameBuffer
release()OpenGLFrameBuffer
releaseAsRenderingTarget()OpenGLFrameBuffer
reloadSavedCopy(OpenGLContext &context)OpenGLFrameBuffer
saveAndRelease()OpenGLFrameBuffer
writePixels(const PixelARGB *srcData, const Rectangle< int > &targetArea)OpenGLFrameBuffer
~OpenGLFrameBuffer()OpenGLFrameBuffer