Represents an openGL vertex attribute value. More...
|Attribute (const OpenGLShaderProgram &, const char *attributeName)|
|Initialises an attribute. More...|
|The attribute's ID number. More...|
Represents an openGL vertex attribute value.
After a program has been linked, you can create Attribute objects to let you set the attributes that your vertex shaders use.
Constructor & Destructor Documentation
|OpenGLShaderProgram::Attribute::Attribute||(||const OpenGLShaderProgram &||,|
|const char *||attributeName|
Initialises an attribute.
The program must have been successfully linked when this constructor is called.
Member Data Documentation
The attribute's ID number.
If the uniform couldn't be found, this value will be < 0.
The documentation for this struct was generated from the following file:
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